By lurppis from GAMURS. Image taken from HLTV.org.
According to HLTV.org, in 2016 TyLoo already participated in 12 offline tournaments in China. They have also participated in four international tournaments. Their achievements include winning in BO3 against SK Gaming – who used to be known as Luminosity Gaming When DreamHack Masters Malmö – and multiple wins against BO1 Na’Vi, Liquid, and Immortals. They also got a map from Astralist, who is only a few rounds away from losing in BO3, before an incredible performance from device (31-4-18) who picked up and won the match. And it may be remembered too, their highest position within HLTV.org now is 14, where before they usually hovered in the top 20.
This is a good result, and the fact that they have been able to get away victories against elite teams puts them in the higher bracket, as they have proven their best potential. Now the team’s biggest problem is their lack on the international scene – even though they play quite a number of tournaments in China, they rarely play against elite teams at their level, or who have been exposed or against teams from Europe. Even those who are so dominant in China don’t help – as some analysts say, they basically escaped assassination due to the sizeable differences in their individual skills domestically.
In preparing for the match ENCE against TyLoo in the grand finals IeSF, I can’t stop thinking that the European teams lost to them because they didn’t do their homework at all. In a few minutes you can search for files GOTV demos countless numbers, including competitions in China, as well as their recent video matches. You can also access how to TyLoo Veto maps, which will give you important information so you can figure out how to fight them during the first part of a match – which occurs before a player fires bullets on the server. The data is there, but it seems that not all teams want to look deeper into it to understand their playstyle. And some have lost because of their negligence.
TYLOO’S CURRENT DILEMMA
The number one thing to make TyLoo stop evolving now seems like their success. It may seem strange, but let me explain. They have had considerable success playing with their playstyle, which seems to have justified themselves. It masks the problems at hand, and allows them to find other reasons why they lost. Their individual skills cover a huge hole in their playstyle, and their coach must be aware of this already. But it is not easy to tell players who have enjoyed many victories with this playstyle to replace it immediately. And playing in China, where they are likely to win most of the training available makes this problem even more difficult.
Domestic status TyLoo has several similarities such as NiP at a time when they were still victorious in the early days CS: GO. Their tactics are simple, but their firepower so far has allowed them to escape unhindered from multiple matches against VG.CyberZen, their number one rival in China. One important difference is fast play TyLoo more risky. NiP long, regular play that allows them to customize their mid-round calls based on kills from f0rest and the best clutch player in the world GeT_RiGhT to win the match. TyLoo do not have this convenience because they are playing very fast – and one mistake can cost them the round.
TyLoo is not NiP, and they can’t get away with this on the international scene. Yes, a CT setup 3-1-1 never seen before at Mirage against Na’Vi caught them off guard, but it wouldn’t work anymore. Likewise, you can bet that FalleN will review demos TyLoo before fighting them in the future. You can’t go through forever because you are often underestimated – the big teams will start to notice. And that’s where the problem is TyLoo now – because they can be solved in a matter of hours. If you can’t compete consistently, maybe it’s better to win once in a while with risky gameplay. But TyLoo can.
TYLOO’S SIMPLE, FORCEFUL STYLE
If THREAT make NiP like the genius inside anti-eco round using Molotov and bombs to always clear the area before meeting up with groups of CZ-75, Scout, and Five-Seven, TyLoo is the opposite of them. They showed self-limitation in the second round after winning the pistol round, but the point was that they ended up doing a ‘full rush’ in the final moments of the anti-eco round. It’s a bad habit for American teams that are often built up against one another, and the same is true in China – it’s just that they don’t have any. SK Gaming to punish them for the mistake.
In a regular round, TyLoo relying on simple but fast tactics, whether it is ‘fast mid’ in Cache or 3-2 ‘smoke split’ on Train. I rate Mirage is their strongest map, but their important rounds mostly come from their excellent picks during the ‘slow B’, while their ‘A smokes’ tactic is only used here and there. Shame on whoever lost their Tec-9 rush on Train or Cache – they should already know what’s coming. But the beauty is, if they catch you off guard and can beat your aim, you won’t get a chance – they play really fast and you’ll find that it’s very hard to adjust. Conversely, when you already know what’s coming, it’s very easy to stop. As a result, they made their T-side very agile.
There are teams that you hate to study, because they divulge a few things and some complementary tactics. If you fight Fnatic, you won’t know what they will do – because most likely, when the round only has 1 minute left, they also can’t decide for themselves where they will go. Same goes for SK and Na’Vi. Against teams that rely more on ‘map control’ you can’t give them complete control, are not allowed to lose people, or over-rotate despite the first actions in the remote part of a map. This puts excessive pressure on CTs to better follow what they know, knowing that the Terrorists will use your first mistake to win the round.
TyLoo it is much easier to read, and having those who have only used a few variants of tactics in the last few months means that you don’t really need to be as careful with some of their special tactics as there are on some teams. If you can withstand two of their five tactics, that can give you a better chance of guessing right. During TyLoo not being able to become more disciplined, or start fighting a team that can punish them more often, I fear that nothing will change. Because what they do seems to always work in China, and sometimes they get impressive results internationally too. But can you imagine with this kind of freedom winning a tournament?
THE EASY, OR THE HARD WAY
We should see more often TyLoo at various tournaments in the future, because they have already obtained visas for the Schengen zone and the United States. EPICENTER said that they pick teams to be with if they don’t have visa problems, and other tournaments are sure to leave TyLoo due to the same problem before. Ideally, TyLoo will start changing their playstyle during their later bootcamp in Europe. It’s not a fast process, and it could take months – but once started, you can improve your gameplay even after bootcamp, as the team has shown. WeMadeFox in Counter-Strike 1.6. They just need to enter into a process whereby their enemies can punish them for their wrongdoing.
But if they don’t do that, they may need to lose big, before they win big. It seems they are very dismissive ENCE in the grand finals IeSF, and after studying they also did not give their domestic enemies enough respect – which they could TyLoo challenge, even fear. At some point, one of those fears will turn into defeat. Without adjusting, they risk becoming the team Hank Lundqvist that is New York Rangers – a team too good to lose, but not good enough to win them all. Neither one is optimal, and the options described in the previous paragraph are better solutions. But that doesn’t mean they will take it.
I can’t shake the feeling that TyLoo needs one big defeat, perhaps domestically, before their players were ready to make changes. Unlike most teams that are in the same situation, they have all the parts, and they just need a fine adjustment. All burdens rest on their coach Intention, who must have known about all these problems. If TyLoo can tighten up their game, they are likely to win big in the near future. But first, their mentality that could defeat everyone’s aim needed to be released. Their surprise factor is gone, and they now need to outperform some of the world’s smartest teams in other ways.
translated and edited by Palkger.